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<FONT color="green">001</FONT>    package org.bukkit.block;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import org.bukkit.Chunk;<a name="line.3"></a>
<FONT color="green">004</FONT>    import org.bukkit.Material;<a name="line.4"></a>
<FONT color="green">005</FONT>    import org.bukkit.World;<a name="line.5"></a>
<FONT color="green">006</FONT>    import org.bukkit.Location;<a name="line.6"></a>
<FONT color="green">007</FONT>    <a name="line.7"></a>
<FONT color="green">008</FONT>    /**<a name="line.8"></a>
<FONT color="green">009</FONT>     * Represents a block. This is a live object, and only one Block may exist for<a name="line.9"></a>
<FONT color="green">010</FONT>     * any given location in a world. The state of the block may change concurrently<a name="line.10"></a>
<FONT color="green">011</FONT>     * to your own handling of it; use block.getState() to get a snapshot state of a<a name="line.11"></a>
<FONT color="green">012</FONT>     * block which will not be modified.<a name="line.12"></a>
<FONT color="green">013</FONT>     */<a name="line.13"></a>
<FONT color="green">014</FONT>    public interface Block {<a name="line.14"></a>
<FONT color="green">015</FONT>    <a name="line.15"></a>
<FONT color="green">016</FONT>        /**<a name="line.16"></a>
<FONT color="green">017</FONT>         * Gets the metadata for this block<a name="line.17"></a>
<FONT color="green">018</FONT>         *<a name="line.18"></a>
<FONT color="green">019</FONT>         * @return block specific metadata<a name="line.19"></a>
<FONT color="green">020</FONT>         */<a name="line.20"></a>
<FONT color="green">021</FONT>        byte getData();<a name="line.21"></a>
<FONT color="green">022</FONT>    <a name="line.22"></a>
<FONT color="green">023</FONT>        /**<a name="line.23"></a>
<FONT color="green">024</FONT>         * Gets the block at the given face&lt;br /&gt;<a name="line.24"></a>
<FONT color="green">025</FONT>         * &lt;br /&gt;<a name="line.25"></a>
<FONT color="green">026</FONT>         * This method is equal to getFace(face, 1)<a name="line.26"></a>
<FONT color="green">027</FONT>         *<a name="line.27"></a>
<FONT color="green">028</FONT>         * @param face Face of this block to return<a name="line.28"></a>
<FONT color="green">029</FONT>         * @return Block at the given face<a name="line.29"></a>
<FONT color="green">030</FONT>         * @see Block.getFace(BlockFace face, int distance);<a name="line.30"></a>
<FONT color="green">031</FONT>         */<a name="line.31"></a>
<FONT color="green">032</FONT>        Block getFace(BlockFace face);<a name="line.32"></a>
<FONT color="green">033</FONT>    <a name="line.33"></a>
<FONT color="green">034</FONT>        /**<a name="line.34"></a>
<FONT color="green">035</FONT>         * Gets the block at the given distance of the given face&lt;br /&gt;<a name="line.35"></a>
<FONT color="green">036</FONT>         * &lt;br /&gt;<a name="line.36"></a>
<FONT color="green">037</FONT>         * For example, the following method places water at 100,102,100; two blocks<a name="line.37"></a>
<FONT color="green">038</FONT>         * above 100,100,100.<a name="line.38"></a>
<FONT color="green">039</FONT>         * &lt;pre&gt;<a name="line.39"></a>
<FONT color="green">040</FONT>         * Block block = world.getBlockAt(100,100,100);<a name="line.40"></a>
<FONT color="green">041</FONT>         * Block shower = block.getFace(BlockFace.Up, 2);<a name="line.41"></a>
<FONT color="green">042</FONT>         * shower.setType(Material.WATER);<a name="line.42"></a>
<FONT color="green">043</FONT>         * &lt;/pre&gt;<a name="line.43"></a>
<FONT color="green">044</FONT>         *<a name="line.44"></a>
<FONT color="green">045</FONT>         * @param face Face of this block to return<a name="line.45"></a>
<FONT color="green">046</FONT>         * @param distance Distance to get the block at<a name="line.46"></a>
<FONT color="green">047</FONT>         * @return Block at the given face<a name="line.47"></a>
<FONT color="green">048</FONT>         */<a name="line.48"></a>
<FONT color="green">049</FONT>        Block getFace(BlockFace face, int distance);<a name="line.49"></a>
<FONT color="green">050</FONT>    <a name="line.50"></a>
<FONT color="green">051</FONT>        /**<a name="line.51"></a>
<FONT color="green">052</FONT>         * Gets the block at the given offsets<a name="line.52"></a>
<FONT color="green">053</FONT>         *<a name="line.53"></a>
<FONT color="green">054</FONT>         * @param modX X-coordinate offset<a name="line.54"></a>
<FONT color="green">055</FONT>         * @param modY Y-coordinate offset<a name="line.55"></a>
<FONT color="green">056</FONT>         * @param modZ Z-coordinate offset<a name="line.56"></a>
<FONT color="green">057</FONT>         * @return Block at the given offsets<a name="line.57"></a>
<FONT color="green">058</FONT>         */<a name="line.58"></a>
<FONT color="green">059</FONT>        Block getRelative(int modX, int modY, int modZ);<a name="line.59"></a>
<FONT color="green">060</FONT>    <a name="line.60"></a>
<FONT color="green">061</FONT>        /**<a name="line.61"></a>
<FONT color="green">062</FONT>         * Gets the block at the given offsets<a name="line.62"></a>
<FONT color="green">063</FONT>         *<a name="line.63"></a>
<FONT color="green">064</FONT>         * @param face face<a name="line.64"></a>
<FONT color="green">065</FONT>         * @return Block at the given offsets<a name="line.65"></a>
<FONT color="green">066</FONT>         */<a name="line.66"></a>
<FONT color="green">067</FONT>        Block getRelative(BlockFace face);<a name="line.67"></a>
<FONT color="green">068</FONT>    <a name="line.68"></a>
<FONT color="green">069</FONT>        /**<a name="line.69"></a>
<FONT color="green">070</FONT>         * Gets the type of this block<a name="line.70"></a>
<FONT color="green">071</FONT>         *<a name="line.71"></a>
<FONT color="green">072</FONT>         * @return block type<a name="line.72"></a>
<FONT color="green">073</FONT>         */<a name="line.73"></a>
<FONT color="green">074</FONT>        Material getType();<a name="line.74"></a>
<FONT color="green">075</FONT>    <a name="line.75"></a>
<FONT color="green">076</FONT>        /**<a name="line.76"></a>
<FONT color="green">077</FONT>         * Gets the type-id of this block<a name="line.77"></a>
<FONT color="green">078</FONT>         *<a name="line.78"></a>
<FONT color="green">079</FONT>         * @return block type-id<a name="line.79"></a>
<FONT color="green">080</FONT>         */<a name="line.80"></a>
<FONT color="green">081</FONT>        int getTypeId();<a name="line.81"></a>
<FONT color="green">082</FONT>    <a name="line.82"></a>
<FONT color="green">083</FONT>        /**<a name="line.83"></a>
<FONT color="green">084</FONT>         * Gets the light level between 0-15<a name="line.84"></a>
<FONT color="green">085</FONT>         *<a name="line.85"></a>
<FONT color="green">086</FONT>         * @return light level<a name="line.86"></a>
<FONT color="green">087</FONT>         */<a name="line.87"></a>
<FONT color="green">088</FONT>        byte getLightLevel();<a name="line.88"></a>
<FONT color="green">089</FONT>    <a name="line.89"></a>
<FONT color="green">090</FONT>        /**<a name="line.90"></a>
<FONT color="green">091</FONT>         * Gets the world which contains this Block<a name="line.91"></a>
<FONT color="green">092</FONT>         *<a name="line.92"></a>
<FONT color="green">093</FONT>         * @return World containing this block<a name="line.93"></a>
<FONT color="green">094</FONT>         */<a name="line.94"></a>
<FONT color="green">095</FONT>        World getWorld();<a name="line.95"></a>
<FONT color="green">096</FONT>    <a name="line.96"></a>
<FONT color="green">097</FONT>        /**<a name="line.97"></a>
<FONT color="green">098</FONT>         * Gets the x-coordinate of this block<a name="line.98"></a>
<FONT color="green">099</FONT>         *<a name="line.99"></a>
<FONT color="green">100</FONT>         * @return x-coordinate<a name="line.100"></a>
<FONT color="green">101</FONT>         */<a name="line.101"></a>
<FONT color="green">102</FONT>        int getX();<a name="line.102"></a>
<FONT color="green">103</FONT>    <a name="line.103"></a>
<FONT color="green">104</FONT>        /**<a name="line.104"></a>
<FONT color="green">105</FONT>         * Gets the y-coordinate of this block<a name="line.105"></a>
<FONT color="green">106</FONT>         *<a name="line.106"></a>
<FONT color="green">107</FONT>         * @return y-coordinate<a name="line.107"></a>
<FONT color="green">108</FONT>         */<a name="line.108"></a>
<FONT color="green">109</FONT>        int getY();<a name="line.109"></a>
<FONT color="green">110</FONT>    <a name="line.110"></a>
<FONT color="green">111</FONT>        /**<a name="line.111"></a>
<FONT color="green">112</FONT>         * Gets the z-coordinate of this block<a name="line.112"></a>
<FONT color="green">113</FONT>         *<a name="line.113"></a>
<FONT color="green">114</FONT>         * @return z-coordinate<a name="line.114"></a>
<FONT color="green">115</FONT>         */<a name="line.115"></a>
<FONT color="green">116</FONT>        int getZ();<a name="line.116"></a>
<FONT color="green">117</FONT>    <a name="line.117"></a>
<FONT color="green">118</FONT>        /**<a name="line.118"></a>
<FONT color="green">119</FONT>         * Gets the Location of the block<a name="line.119"></a>
<FONT color="green">120</FONT>         *<a name="line.120"></a>
<FONT color="green">121</FONT>         * @return Location of block<a name="line.121"></a>
<FONT color="green">122</FONT>         */<a name="line.122"></a>
<FONT color="green">123</FONT>    <a name="line.123"></a>
<FONT color="green">124</FONT>        Location getLocation();<a name="line.124"></a>
<FONT color="green">125</FONT>    <a name="line.125"></a>
<FONT color="green">126</FONT>        /**<a name="line.126"></a>
<FONT color="green">127</FONT>         * Gets the chunk which contains this block<a name="line.127"></a>
<FONT color="green">128</FONT>         *<a name="line.128"></a>
<FONT color="green">129</FONT>         * @return Containing Chunk<a name="line.129"></a>
<FONT color="green">130</FONT>         */<a name="line.130"></a>
<FONT color="green">131</FONT>        Chunk getChunk();<a name="line.131"></a>
<FONT color="green">132</FONT>    <a name="line.132"></a>
<FONT color="green">133</FONT>        /**<a name="line.133"></a>
<FONT color="green">134</FONT>         * Sets the metadata for this block<a name="line.134"></a>
<FONT color="green">135</FONT>         *<a name="line.135"></a>
<FONT color="green">136</FONT>         * @param data New block specific metadata<a name="line.136"></a>
<FONT color="green">137</FONT>         */<a name="line.137"></a>
<FONT color="green">138</FONT>        void setData(byte data);<a name="line.138"></a>
<FONT color="green">139</FONT>    <a name="line.139"></a>
<FONT color="green">140</FONT>        void setData(byte data, boolean applyPhyiscs);<a name="line.140"></a>
<FONT color="green">141</FONT>    <a name="line.141"></a>
<FONT color="green">142</FONT>        /**<a name="line.142"></a>
<FONT color="green">143</FONT>         * Sets the type of this block<a name="line.143"></a>
<FONT color="green">144</FONT>         *<a name="line.144"></a>
<FONT color="green">145</FONT>         * @param type Material to change this block to<a name="line.145"></a>
<FONT color="green">146</FONT>         */<a name="line.146"></a>
<FONT color="green">147</FONT>        void setType(Material type);<a name="line.147"></a>
<FONT color="green">148</FONT>    <a name="line.148"></a>
<FONT color="green">149</FONT>        /**<a name="line.149"></a>
<FONT color="green">150</FONT>         * Sets the type-id of this block<a name="line.150"></a>
<FONT color="green">151</FONT>         *<a name="line.151"></a>
<FONT color="green">152</FONT>         * @param type Type-Id to change this block to<a name="line.152"></a>
<FONT color="green">153</FONT>         * @return whether the block was changed<a name="line.153"></a>
<FONT color="green">154</FONT>         */<a name="line.154"></a>
<FONT color="green">155</FONT>        boolean setTypeId(int type);<a name="line.155"></a>
<FONT color="green">156</FONT>    <a name="line.156"></a>
<FONT color="green">157</FONT>        boolean setTypeId(int type, boolean applyPhysics);<a name="line.157"></a>
<FONT color="green">158</FONT>    <a name="line.158"></a>
<FONT color="green">159</FONT>        boolean setTypeIdAndData(int type, byte data, boolean applyPhyiscs);<a name="line.159"></a>
<FONT color="green">160</FONT>    <a name="line.160"></a>
<FONT color="green">161</FONT>        /**<a name="line.161"></a>
<FONT color="green">162</FONT>         * Gets the face relation of this block compared to the given block&lt;br /&gt;<a name="line.162"></a>
<FONT color="green">163</FONT>         * &lt;br /&gt;<a name="line.163"></a>
<FONT color="green">164</FONT>         * For example:<a name="line.164"></a>
<FONT color="green">165</FONT>         * &lt;pre&gt;<a name="line.165"></a>
<FONT color="green">166</FONT>         * Block current = world.getBlockAt(100, 100, 100);<a name="line.166"></a>
<FONT color="green">167</FONT>         * Block target = world.getBlockAt(100, 101, 100);<a name="line.167"></a>
<FONT color="green">168</FONT>         *<a name="line.168"></a>
<FONT color="green">169</FONT>         * current.getFace(target) == BlockFace.Up;<a name="line.169"></a>
<FONT color="green">170</FONT>         * &lt;/pre&gt;<a name="line.170"></a>
<FONT color="green">171</FONT>         * &lt;br /&gt;<a name="line.171"></a>
<FONT color="green">172</FONT>         * If the given block is not connected to this block, null may be returned<a name="line.172"></a>
<FONT color="green">173</FONT>         *<a name="line.173"></a>
<FONT color="green">174</FONT>         * @param block Block to compare against this block<a name="line.174"></a>
<FONT color="green">175</FONT>         * @return BlockFace of this block which has the requested block, or null<a name="line.175"></a>
<FONT color="green">176</FONT>         */<a name="line.176"></a>
<FONT color="green">177</FONT>        BlockFace getFace(Block block);<a name="line.177"></a>
<FONT color="green">178</FONT>    <a name="line.178"></a>
<FONT color="green">179</FONT>        /**<a name="line.179"></a>
<FONT color="green">180</FONT>         * Captures the current state of this block. You may then cast that state<a name="line.180"></a>
<FONT color="green">181</FONT>         * into any accepted type, such as Furnace or Sign.<a name="line.181"></a>
<FONT color="green">182</FONT>         *<a name="line.182"></a>
<FONT color="green">183</FONT>         * The returned object will never be updated, and you are not guaranteed that<a name="line.183"></a>
<FONT color="green">184</FONT>         * (for example) a sign is still a sign after you capture its state.<a name="line.184"></a>
<FONT color="green">185</FONT>         *<a name="line.185"></a>
<FONT color="green">186</FONT>         * @return BlockState with the current state of this block.<a name="line.186"></a>
<FONT color="green">187</FONT>         */<a name="line.187"></a>
<FONT color="green">188</FONT>        BlockState getState();<a name="line.188"></a>
<FONT color="green">189</FONT>    <a name="line.189"></a>
<FONT color="green">190</FONT>        /**<a name="line.190"></a>
<FONT color="green">191</FONT>         * Returns the biome that this block resides in<a name="line.191"></a>
<FONT color="green">192</FONT>         *<a name="line.192"></a>
<FONT color="green">193</FONT>         * @return Biome type containing this block<a name="line.193"></a>
<FONT color="green">194</FONT>         */<a name="line.194"></a>
<FONT color="green">195</FONT>        Biome getBiome();<a name="line.195"></a>
<FONT color="green">196</FONT>    <a name="line.196"></a>
<FONT color="green">197</FONT>        /**<a name="line.197"></a>
<FONT color="green">198</FONT>         * Returns true if the block is being powered by Redstone.<a name="line.198"></a>
<FONT color="green">199</FONT>         *<a name="line.199"></a>
<FONT color="green">200</FONT>         * @return<a name="line.200"></a>
<FONT color="green">201</FONT>         */<a name="line.201"></a>
<FONT color="green">202</FONT>        boolean isBlockPowered();<a name="line.202"></a>
<FONT color="green">203</FONT>    <a name="line.203"></a>
<FONT color="green">204</FONT>        /**<a name="line.204"></a>
<FONT color="green">205</FONT>         * Returns true if the block is being indirectly powered by Redstone.<a name="line.205"></a>
<FONT color="green">206</FONT>         *<a name="line.206"></a>
<FONT color="green">207</FONT>         * @return<a name="line.207"></a>
<FONT color="green">208</FONT>         */<a name="line.208"></a>
<FONT color="green">209</FONT>        boolean isBlockIndirectlyPowered();<a name="line.209"></a>
<FONT color="green">210</FONT>    <a name="line.210"></a>
<FONT color="green">211</FONT>        /**<a name="line.211"></a>
<FONT color="green">212</FONT>         * Returns true if the block face is being powered by Redstone.<a name="line.212"></a>
<FONT color="green">213</FONT>         *<a name="line.213"></a>
<FONT color="green">214</FONT>         * @return<a name="line.214"></a>
<FONT color="green">215</FONT>         */<a name="line.215"></a>
<FONT color="green">216</FONT>        boolean isBlockFacePowered(BlockFace face);<a name="line.216"></a>
<FONT color="green">217</FONT>    <a name="line.217"></a>
<FONT color="green">218</FONT>        /**<a name="line.218"></a>
<FONT color="green">219</FONT>         * Returns true if the block face is being indirectly powered by Redstone.<a name="line.219"></a>
<FONT color="green">220</FONT>         *<a name="line.220"></a>
<FONT color="green">221</FONT>         * @return<a name="line.221"></a>
<FONT color="green">222</FONT>         */<a name="line.222"></a>
<FONT color="green">223</FONT>        boolean isBlockFaceIndirectlyPowered(BlockFace face);<a name="line.223"></a>
<FONT color="green">224</FONT>    <a name="line.224"></a>
<FONT color="green">225</FONT>        /**<a name="line.225"></a>
<FONT color="green">226</FONT>         * Returns the redstone power being provided to this block face<a name="line.226"></a>
<FONT color="green">227</FONT>         *<a name="line.227"></a>
<FONT color="green">228</FONT>         * @param face the face of the block to query or BlockFace.SELF for the block itself<a name="line.228"></a>
<FONT color="green">229</FONT>         * @return<a name="line.229"></a>
<FONT color="green">230</FONT>         */<a name="line.230"></a>
<FONT color="green">231</FONT>        int getBlockPower(BlockFace face);<a name="line.231"></a>
<FONT color="green">232</FONT>    <a name="line.232"></a>
<FONT color="green">233</FONT>        /**<a name="line.233"></a>
<FONT color="green">234</FONT>         * Returns the redstone power being provided to this block<a name="line.234"></a>
<FONT color="green">235</FONT>         *<a name="line.235"></a>
<FONT color="green">236</FONT>         * @return<a name="line.236"></a>
<FONT color="green">237</FONT>         */<a name="line.237"></a>
<FONT color="green">238</FONT>        int getBlockPower();<a name="line.238"></a>
<FONT color="green">239</FONT>    }<a name="line.239"></a>




























































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